This is my hiring sequence for playing on insane level with SpaceViking’s Many Mercs Mod. It is optimized for a long game with a vast number of fights favoring WIS for learning and DEX for interrupts.
Name | WIS Score | DEX Score | MRK Score | Total Score | Cost Category | AP | Enemies / Learn-to-Hate |
Barry | 3 | 3 | 2 | 332 | 1 | 19 | |
Igor | 2 | 2 | 2 | 222 | 1 | 20 | |
Grunty | 2 | 2 | 2 | 221 | 1 | 20 | |
Buns | 3 | 3 | 3 | 333 | 2 | 20 | Fox, Reaper, Gumpy |
Thor | 3 | 2 | 2 | 322 | 2 | 21 | |
Stephen | 3 | 2 | 2 | 322 | 2 | 20 | Static, LarryD, Nails |
Ice | 2 | 3 | 3 | 233 | 2 | 21 | Bubba |
Blood | 2 | 3 | 2 | 232 | 2 | 21 | Cliff, Bubba |
Wolf | 2 | 3 | 2 | 232 | 2 | 21 | Numb |
Nails | 2 | 3 | 2 | 232 | 2 | 19 | Biff |
Meltdown | 2 | 2 | 2 | 222 | 2 | 19 | Biff, Flo |
Trevor | 3 | 3 | 2 | 332 | 3 | 21 | Fidel |
Vicki | 3 | 2 | 2 | 322 | 3 | 20 | Gasket |
Ivan | 2 | 3 | 3 | 233 | 3 | 22 | Bubba |
Len | 2 | 3 | 2 | 233 | 3 | 22 | Numb |
Raven | 2 | 3 | 3 | 233 | 3 | 20 | |
Sidney | 2 | 3 | 3 | 233 | 3 | 20 | Haywire |
Lynx | 2 | 3 | 3 | 233 | 3 | 20 | Buzz |
Raider | 2 | 2 | 3 | 224 | 3 | 19 | Hitman |
Shadow | 2 | 2 | 3 | 223 | 3 | 22 | |
Scope | 2 | 2 | 3 | 223 | 3 | 21 | |
Scully | 3 | 3 | 3 | 333 | 4 | 22 | |
Gus | 3 | 2 | 3 | 323 | 4 | 20 | Flo |
Magic | 2 | 3 | 3 | 233 | 4 | 23 | Buns, Bubba |
Reaper | 2 | 3 | 3 | 233 | 4 | 22 | Numb |
Here is how I sorted and filtered the list of all RPCs:
1. Cost Category Ascending, initial 14 day rate plus medical deposit (when applicable)
cheap (1): 0 to 9,999; low (2): 10,000 to 19,999; moderate (3): 20,000 to 42,999; high (4): 43,000 and above. Excel: =LOOKUP(value,{0,10000,20000,43000;1,2,3,4})
2. 100 * WIS Score + 10 * DEX Score + MRK Score Descending, where Score: low (1): 0 to 69; moderate (2): 70 to 84; high (3): 85 and above. Excel: =LOOKUP(value,{0,70,85;1,2,3})
- Subtracted 1 point from the formula for Grunty as WIS is substantially lower than Igor’s.
- Added 1 point to the formula for Len to account for his WIS and AP being better than his peers.
- Added 1 point to the formula for Raider as his high militia training will improve WIS.
3. AP Ascending
4. Filter / remove all individual categories in step 2 with a score of 1.
Source: Data-1.13\BinaryData\Prof.dat (version v1.13 2142)