This is my hiring sequence for playing on insane level with SpaceViking’s Many Mercs Mod. It is optimized for a long game with a vast number of fights favoring WIS for learning and DEX for interrupts.
| Name |
WIS Score |
DEX Score |
MRK Score |
Total Score |
Cost Category |
AP |
Enemies / Learn-to-Hate |
| Barry |
3 |
3 |
2 |
332 |
1 |
19 |
|
| Igor |
2 |
2 |
2 |
222 |
1 |
20 |
|
| Grunty |
2 |
2 |
2 |
221 |
1 |
20 |
|
| Buns |
3 |
3 |
3 |
333 |
2 |
20 |
Fox, Reaper, Gumpy |
| Thor |
3 |
2 |
2 |
322 |
2 |
21 |
|
| Stephen |
3 |
2 |
2 |
322 |
2 |
20 |
Static, LarryD, Nails |
| Ice |
2 |
3 |
3 |
233 |
2 |
21 |
Bubba |
| Blood |
2 |
3 |
2 |
232 |
2 |
21 |
Cliff, Bubba |
| Wolf |
2 |
3 |
2 |
232 |
2 |
21 |
Numb |
| Nails |
2 |
3 |
2 |
232 |
2 |
19 |
Biff |
| Meltdown |
2 |
2 |
2 |
222 |
2 |
19 |
Biff, Flo |
| Trevor |
3 |
3 |
2 |
332 |
3 |
21 |
Fidel |
| Vicki |
3 |
2 |
2 |
322 |
3 |
20 |
Gasket |
| Ivan |
2 |
3 |
3 |
233 |
3 |
22 |
Bubba |
| Len |
2 |
3 |
2 |
233 |
3 |
22 |
Numb |
| Raven |
2 |
3 |
3 |
233 |
3 |
20 |
|
| Sidney |
2 |
3 |
3 |
233 |
3 |
20 |
Haywire |
| Lynx |
2 |
3 |
3 |
233 |
3 |
20 |
Buzz |
| Raider |
2 |
2 |
3 |
224 |
3 |
19 |
Hitman |
| Shadow |
2 |
2 |
3 |
223 |
3 |
22 |
|
| Scope |
2 |
2 |
3 |
223 |
3 |
21 |
|
| Scully |
3 |
3 |
3 |
333 |
4 |
22 |
|
| Gus |
3 |
2 |
3 |
323 |
4 |
20 |
Flo |
| Magic |
2 |
3 |
3 |
233 |
4 |
23 |
Buns, Bubba |
| Reaper |
2 |
3 |
3 |
233 |
4 |
22 |
Numb |
Here is how I sorted and filtered the list of all RPCs:
1. Cost Category Ascending, initial 14 day rate plus medical deposit (when applicable)
cheap (1): 0 to 9,999; low (2): 10,000 to 19,999; moderate (3): 20,000 to 42,999; high (4): 43,000 and above. Excel: =LOOKUP(value,{0,10000,20000,43000;1,2,3,4})
2. 100 * WIS Score + 10 * DEX Score + MRK Score Descending, where Score: low (1): 0 to 69; moderate (2): 70 to 84; high (3): 85 and above. Excel: =LOOKUP(value,{0,70,85;1,2,3})
- Subtracted 1 point from the formula for Grunty as WIS is substantially lower than Igor’s.
- Added 1 point to the formula for Len to account for his WIS and AP being better than his peers.
- Added 1 point to the formula for Raider as his high militia training will improve WIS.
3. AP Ascending
4. Filter / remove all individual categories in step 2 with a score of 1.
Source: Data-1.13\BinaryData\Prof.dat (version v1.13 2142)
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