AP = 5+ (((10 * Level + 3 * Agility + 2 * LifeMax + 2 * Dex) + 20) / 40)
AP + GetGearAPBonus (Plus/Minus AP's from gear)
If Current Life < Max Life: AP - (2 * AP * (LifeMax - Life + (Bandaged / 2))) / (3 * LifeMax)
If Breath < 100: AP - (AP *(100 - Current Breath)) / 200;
If weight @ Turn Start > 100: AP = (AP * 100 / Weight Carried @ Turn Start)
If AP < Minimum AP: AP = Minimum
If AP > Maximum AP: AP = Maximum.
AP are further adjusted by drugs and by Claustrophobic and Fear of Insect personalities if applicable.
Source: http://www.ja-galaxy-forum.com
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